Fallout bible pdf download






















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Fallout Bible. View source. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always And so And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff.

So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. We look at the Fallout Bible and some of the lore that really I always preferred the tone of it, and it's the one we focused our time on dissecting.

We also went through all the original source material, as well as the 'Fallout Bible,' put together by Chris Avellone, whose work is always fantastic.

The term "Bible" is misleading, since it's not supposed to start some religion or be the word of some holy power — it's just a term I stole from Chris Taylor Fallout 1, Fallout Tactics , who apparently stole it from some guy named Dan Wood who called me at work once.

Dan Wood's Bible and this Bible aren't the same thing. This is just for fun. It is also not a marketing ploy to drum up Fallout sales, since this is for fans who already snagged the game and wouldn't mind knowing a bit more about what went on behind the scenes or what material never actually made it in. Please feel free to take this paragraph and formulate whatever conspiracy theories you want. Categories Fallout Bible. Also, I just wanted to say if you guys ever have any movie or book suggestions that you think have interesting material relating to the Fallout genre, don't hesitate to email me.

Again, my contact information is: Cavellone blackisle. To the above, I would also add any music suggestions for fifties-style tunes Suggestions for material to include in the Bible, questions about Fallout events, and suggestions for good source material are welcome, but I cannot give hints or walkthroughs for the game, provide technical support, answer questions outside of Fallout 1 or 2, or read fan fiction or fan-created material for Fallout.

All of these updates will be collected into a huge honking document at some point - the doc you're reading now is just one of the many rough drafts you're likely to see. Translators be warned: the information below may undergo revisions based on feedback, so you might want to wait until the next update to make sure the information below stays solid.

Why was it that so many ghouls left necropolis between Fallout 1 and 2 to settle in Broken Hills and Gecko? Is necropolis empty now? Also, why was it that Harold joined the ghouls? I remember him talking as if he weren't a ghoul; When you type in "ghouls" in the question box in the first Fallout he refers to the ghouls as "them". It is not clear whether he is alive or dead.

Wherever a key event in Fallout has occurred, Harold always seems to be right there in the middle of things, helping to push the world along and make it a better place. His wit is a little dry and raspy, but he's got a good heart. What happened to him inside the military base during his assault with Francine, Mark, and Richard Grey is unknown, but it is likely he was exposed to the FEV virus and changed.

His last known memory after the attack was passing out then waking back up in the wasteland Does FEV really cause sterility? In Fallout 1 it seemed like the answer was a resounding yes, and a number of reasons for this were given by Zax and Vree.

But then in Fallout 2 after you take Marcus to the Cat's Paw he says "I hope she doesn't get pregnant" and says that the FEV doesn't make mutants go sterile, it just makes it take a few years "to get the juices flowing again".

Moreoever, the deathclaws in Vault 13 were infected with FEV and yet they are able to reproduce. So, does the FEV cause sterility or not? FEV does cause sterility in super mutants and ghouls - Marcus' comment in New Reno was a joke only and it was an inappropriate one, for which I apologize for. For other creatures, however, the FEV does not cause sterility - in fact, it may actually speed up their reproductive cycles in tandem with potential drawbacks.

Known species that can reproduce after being mutated with the FEV include most species of rats, the mantises 5. This is only a partial list. They were not supposed to be able to reproduce, but they were attempting to do so at the time of Fallout 2. It is extremely likely that the Enclave scientists would not have wanted the deathclaws to breed on their own for fear of losing control of them, but that doesn't mean they would have made mistakes in engineering limiters or sterility in them.

They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries They do live a long time, but they were dying out at the time of Fallout 2. They have only been sighted in the F2 area and nowhere else in the wastelands. The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead.

The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set. To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal.

The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above. Again, Wannamingoes are not aliens — they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes.

As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock — in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.

Are the radscorpions a product of the FEV virus? When you talk to the doctor, Razlo, in Shady Sands, he tells you that they were once American Emperor Scorpions but that he has no idea how they mutated because radiation alone couldn't have done it. For that matter, what about all of the other creatures of the wasteland?

Which ones have been mutated by FEV and which ones haven't? Maybe in the bestiary each creature could have a stat that shows it's level of FEV infection.

Most species of rats. Gecko lizards. Rumor has it some dogs were affected, but no one's seen any, so for now that's just rumor. Of course, the centaurs are a mash of human, dog, and various other parts Grey was probably messing around in one of his labs.

Most likely a great majority of insects were affected they tend to breed much faster, and their mutations tend to become evident pretty quickly as the generations advance , possibly beetles, some spiders, cockroaches, and other creatures. One thing I don't agree with in the fallout universe is that the vaults were just a bunch of "social experiments".

I mean why. Even though the enclave were a bunch of assholes, why would they want to purposely see their own country men die when the vaults were societys last chance at a good survivial. I like to think that lots of people died because the vaults just didn't work.

Like in FOT there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was.

Michael Answer: The vault experiments were an idea created by Tim Cain, and I don't really know the reason behind them, but I can offer some speculation. First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads.

It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged. Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout.

Third, the federal government or whatever branch of federal government was responsible - it was not necessarily the Enclave may not have ever considered the Vaults as society's best chance for survival - the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation and elsewhere that weren't necessarily vaults.

The Enclave certainly didn't seem to be 7. Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates. Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with.

The correct version is "Vault-Tec. He's got a good way with words. This file was intended to foreshadow the discovery of the true and sinister purpose of the Vaults.

The player was also intended to apply his Science skill to the central computer in Vault 13 to obtain a history of Vault 13, the Overseer's involvement in the Vault Dweller's expulsion, and even worse, the true purposes of the Vaults.

The Overseer was conscious of the true purpose of the Vaults as social experiments on a grand scale, and he drove out the Vault Dweller because he was afraid that he would ruin the experiment Of course, the Overseer himself caused problems not long after this, according to Martin Frobisher, the leader of Vault 13 in Fallout 2: "There used to be an overseer, many years ago, but he did a bad thing and many of our people left the Vault.

He was tried and sentenced to death for his crime. Basically, the Vaults were never intended to save the population of the United States. With a population of almost million by , the U. The real reason for these Vaults was to study pre- selected segments of the population to see how they react to the stresses of isolationism and how successfully they re-colonize after the Vault opens.

Some of the experiments include: Vault 8 A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Vault 12 In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault Vault 13 Intended to stay closed for years as a study of prolonged isolation, the broken water 8.

Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. Vault 15 Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multi- cultural flavoring to his speech. Vault 27 This Vault would be overcrowded deliberately. The location of this Vault is unknown.

Vault 29 No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault.

Vault 34 The armory was overstocked with weapons and ammo and not provided with a lock. Vault 36 The food extruders were designed to produce only a thin, watery gruel. Vault 42 No light bulbs of more than 40 watts were provided.

Vault 53 Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. Vault 55 All entertainment tapes were removed.

Vault 56 All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault Vault 68 Of the one thousand people who entered, there was only one woman. Vault 69 Of the one thousand people who entered, there was only one man. Vault 70 All jumpsuit extruders fail after 6 months. Vault Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed.

Rumor has it there were different vault experiments. For Fan Fiction purposes, a lot of these vault experiments have been left open for you to play around with. Here's a question that everyone would like to have answered. Why is Lynette such a bitch? Is she a jet baby? Was she abused as a youngster? Did she have a series of sordid love affairs that all went horribly wrong and warped her into a domineering cynic? Or she just acting like a typical Vault City citizen?

Answer: Yes, Lynette is a bitch if you're not a Citizen. As the figurehead for Vault City, she was supposed to embody the worst arrogance and condescension that Vault City has to offer traits that are not present in all the citizens, as McClure and others prove. Furthermore, I suspect that she was made a black character to add an additional edge to her hypocrisy over slavery, but I guess you'd have to ask the original designers about that - Mark O'Green and I wrote Lynette's dialogue, but we were working off of an older design that I think Jason Anderson had written.

As for why Lynette's a bitch She wasn't abused, tortured, or twisted in any way when she was young, she just got a certain privileged and superiority complex hardwired into her head around five or six years old, and she's never been the same. She's always known that she was destined to lead the Vault 8 Citizens, and that power has gone to her head.

She's been the leader of Vault City for many, many years, and she's seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferior.

She tends to work too much and too hard, and she sees all her time as 9. As expected, Lynette has had no positive romantic relationships up until her potential relationship with Westin from NCR in the endgame of Fallout 2.

She's had little time for anything other than her job, and that's her focus - if anyone throws her job or decisions into question, buckle up, because she takes it as the worst sort of personal attack. Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects - she's single-minded and set in her ways. The fact that she and Vault City had an "environmental welcome mat" stretched out for them with the GECK when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities, but this simply doesn't factor into her thinking.

She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter, better, and more capable than the human trash that prowls the wasteland. Anyway, there you go. And three questions from Deadlus: 2. Is military base part of enclave or something? The Mariposa Military Base was constructed for the purposes of FEV experimentation on human beings, and considering the nature of the "volunteers" military prisoners who didn't have their brains scooped for use in brain bots and the lack of any shred of ethics in the experimentation procedures, it is possible the Enclave had something to do with the experiments at Mariposa.

In Mariposa records, however, the Military Base is never mentioned as under the direction of any organization called the "Enclave," and Colonel Spindel, head of the military squad stationed at the base, never indicated any Enclave allegiance Still, the existence of the Mariposa Military Base was listed in Enclave records, and this enabled the Enclave to find the base and begin their excavations, so it is possible that some elements of the Pre-War Enclave had their fingers in the horrors taking place at Mariposa.

They held the site for many years, but abandoned it after obtaining the FEV samples The boss richard grey or someone in f1 was in the vault, which vault is it?

This was the demonstration model built for the federal government, it was also very close to the Vault-Tec headquarters 4. So richard grey was the first vault dweller not the main character in FO1, and why did he left his vault???

According to Lynette in Fallout 2, Richard was exiled from Vault 8 for murder. The details of the murder are unknown and judging from the hypocrisy filling Vault City, the entire incident is questionable. One question is from Peeyack, sent via Kreegle of Duck and Cover fame: 5.

Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs? Tycho and Katja are not mentioned, so it's assumed they didn't join the Vault Dweller. Still, even though it's mentioned in the manual, I'd substitute your own experiences with them and let that be the true history In any event, I'll try to include alternate endings for these characters depending on what you did in the game.

Your actions should make a difference. As for Fallout 2, Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator's perspective and occasionally the appropriate voice actors , so here's the sections I was able to dig up and it's not all the NPC allies, but the talking heads of everyone.

They just didn't make it into the game, and as I understand it, Ron Perlman already had 5 billion lines to do in 2 hours. It's possible we decided not to do them because we ran out of time In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member McClure was appointed First Citizen and I retired to honorary council member status.

I was responsible for much of the legislation that followed in the years between NCR and our City. You never heard from him again. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland. She seemed pleased that the ancient separation between Vault 13 and the Vault Dweller had been reconciled, and many were the times she told you she wished the Vault Dweller were alive to have seen the reconciliation take place.

Certain that the safety of the new village had been secured and the new community was flourishing, the Elder passed away a few months later in her sleep.

Many of the older Arroyo residents believe that she now lives in the vault of the sky, telling the Vault Dweller of your brave deeds. In the distance is a massive explosion of the Enclave oil platform. The tanker draws closer as the screen fades to black. The Elder, the player character, and all the tribesmen are escaping on the tanker, though we do not see them.



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